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Captain claw cutscenes12/24/2022 So in short, it's not really possible for the original EXE - not without some extensive hacking of the engine (this isn't a "tiny adjustment" to the original EXE by any stretch of the imagination), and basically abuse of the OS since you'd have to definitely do some video mode magic in order to try to get a respectable framerate. Even then it took until the Pentium II for it to really be "acceptable" quality at the time roughly on par with the stuff you'd find on the PS1. In those days, CPUs were so slow that movie playback needed additional, discrete hardware cards to approach anything similar, and the ability to render it effectively in software on the CPU didn't come out until the Pentium MMX - nearly a full year after Hexen was released. That's still nowhere near what the PSX could do, and it's well beyond what DOS was expected to do - as well as what CPUs were capable of. In short, heavily, HEAVILY optimized and compressed to sacrifice a certain degree of quality in the name of being able to run solely off the CPU. Quake II was the first id game to include in-game cinematics like that, and for the record, those were rendered at 320x240, 22 or 11 kHz audio (11 if mono, 22 if stereo), 8-bit palettized color, at about 10-15 FPS. There simply wouldn't have been the horsepower to handle that sort of video, at that sort of resolution, with that sort of framerate. Got to remember the sorts of systems Hexen was designed to run on. None of that was ever done? Is it even possible? exe play the cutscenes at the right time. exe which doesn't change anything other than make the. I wouldn't really mind a tiny adjustment to the original.
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